giantron
A unique blog about game design and development, by a 40yo professional game sculptor.
Index
- Welcome!
- The Crooked Crutch guys
- Raph Koster's keynote at Project Horseshoe
- Gamecoder, another great blog
- NetHack going strong. What does it mean?
- XEODesign, and game emotions
- Electronics projects
- Terminology
- My upcoming online pets game
- Second Life
- Bumptop, the future of the computer GUI?
- Viva Pinata and systems games
- Gears of War: Yawn!
- Matriarch
- Console Launch craziness
- Avelia is live!
- (no subject)
- (no subject)
- the Antikythera Mechanism
- (no subject)
- Multiplayer game logging is HARD!
- Radiation poisoning
- Final Fantasy 3 (DS)
- Long sleeved shirts
- Rolling my own artists
- Optimizing patterns of success
- The problem with XNA
- Colbert Report was great tonight
- Real-time vs. Turn-based
- Radiata gripes II
- Lost Planet 360
- Stargate SG-1
- The FUTURE!
- Coders are in demand.
- .Hack//Roots
- The next generation
- PS3 Lair
- Disgaea 2 thoughts
- Snakes & Arrows
- Systems games
- Summer job idea
- Moving musings
- MORE moving musings
- My blog is moving!
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